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-
- Bombs!
- ------
-
- Shareware by David J.A. Simpao
-
- Version 1.00
- Release Date: May 13, 1992
-
-
- Bombs! is an unabashed clone of the popular game Minesweeper
- which runs under Microsoft Windows. (The Macintosh also has a version of
- the game called Bombs.)
-
-
- The Concept of Shareware
- ------------------------
-
- Bombs! is being distributed as "shareware." This means that
- you're free and actually encouraged to give copies of it to
- friends, to upload it to bulletin board services, etc., as long as
- the program file (BOMBS.PRG), the resource file (BOMBSRSC.RSC),
- and this document (BOMBS.TXT) are included and none of the files
- is altered in ANY WAY. I would like to see the program circulated
- as far as possible.
-
- However, if you use and enjoy this program, you are expected to pay
- for it just as you would be expected to pay for a commercial program.
- The shareware fee for Bombs! is only $5.00, so it's pretty
- painless to become a registered user of Bombs!.
-
- If you do find yourself playing Bombs!, please send a check or money
- order for $5.00 to:
-
- David J.A. Simpao (Bombs!)
- 2401 Crandall Drive
- San Diego, CA 92111
-
- This makes you a registered user of Bombs! and entitles you to updates
- as soon as they become available.
-
- If you'd like to me to acknowledge that I've received your
- shareware payment, please include a self-addressed stamped envelope.
-
- This is the first program I've released as shareware and to be
- honest with you I don't expect the response to be earth-shattering.
- If you can't send $5.00, send whatever you feel is fair. At the
- very least send a postcard saying that you use the game and what city
- you're from. I want to know how far this program makes it.
-
- Thank you in advance to anyone who contributes for Bombs!.
- Your contributions are very much appreciated and will serve to keep
- me motivated to work on new features and new projects.
-
-
- Running Bombs!
- --------------
-
- Bombs! is very simple to run. All it requires is that the
- program file, BOMBS.PRG, and the resource file, BOMBSRSC.RSC,
- be in the same directory. A third file, BOMBS.INF, which stores
- the Best Times information, is created in this directory, also.
-
- Currently, Bombs! only works in high resolution so you'll have
- to have a monochrome monitor. (Hopefully, I will eventually be able
- to tweak the program so that it runs on color monitors.)
-
-
- How to play Bombs!
- ------------------
-
- If you have played Minesweeper on PC's or Bombs on the Macintosh,
- then you already know how to play the Atari ST version so go ahead
- and skip this section. Otherwise here's how to play:
-
- You are presented with a grid of squares which are initially covered.
- Some, but not all, of the squares contain bombs. The object of the game
- is to determine which squares contain bombs and mark them with flags.
-
- Clicking on a square with the left mouse button, "opens" that square.
- The square will either contain a number or a bomb. If it contains a
- bomb, then you've been blown up and you've lost the game. All the bombs
- will be uncovered to show where they were. On the other hand if the
- square contains a number, then you're still alive and can continue
- opening squares. The number in the square tells you exactly how many
- bombs are in adjacent (nearest neighbor) squares. Using the information
- for the number of nearby bombs, you can deduce where the bombs are
- and thus mark those dangerous squares with flags to avoid being blown up.
- To mark a square with a flag, either click on the square with the right
- mouse button or click on the square with the _left_ mouse button while
- holding down one of the shift keys. If you mark a square with a flag
- and then later realize that you made a mistake, simply right-click
- (or shift-left-click) on the square again to remove the flag.
-
- (NOTE: Sometimes, especially when playing the more difficult skill
- levels, you may be forced to guess where a bomb is.)
-
- In the top section of the "board" are three objects. On the left
- is a number showing the number of flags remaining for marking squares.
- On the right is a timer which counts the number of seconds it takes to
- clear the field. In the center is a button which restarts the game if
- you click on it. This button has the same effect as selecting New from
- the menu.
-
- If you mark too many squares with flags (say, if there are 10 bombs
- but you used 11 flags) then the number of flags remaining goes negative
- and the clock keeps ticking. You have to determine which flag(s) are
- erroneous and unmark them.
-
- From the menu you can select a skill level from Beginner,
- Intermediate, or Expert. This changes the size of the field and the
- number of bombs in the field. You can also select Custom which allows
- you to type in the size of the field and the number of bombs.
-
- To add a little spice to the game, a timer clicks off the number
- of seconds it takes to clear the field. The player who clears the
- field the fastest gets to enter his/her name.
-
- To view the Best Times information for the players who cleared the
- field the fastest, select the Best Times from the menu. By the way,
- if you want to clear the Best Times information, simply delete the
- BOMBS.INF file. The next time you run Bombs! a new BOMBS.INF file
- will be created with the times and names reset.
-
- Have fun!
-
- David J.A. Simpao
-
-